Thursday, January 31, 2013

San Jose Sharks Panorama





















Always love Photoshop's photostitching abilities... First time I broke out the little camera in a while, San Jose Sharks home opening game last week.

Monday, July 16, 2012

Hawaii - Oahu photos

Some pics from vacation to Oahu!  This was the big test of my new point-and-shoot...

Hanauma Bay panorama:

















Snorkeling in Hanauma Bay, testing out the camera's underwater capabilities (a bit unnerving to put your brand new camera in the water with no casing!)





























saw some cool flowers...


























Panorama of Koko Crater area...

Tuesday, June 19, 2012

New camera

Got a new camera, basically the new version of my old point and shoot as it had taken over 8,000 photos and had seen better days...

My new camera is the Sony Cyber-shot TX-20

Alright quality for a point and shoot - works for everyday needs. What I'm really looking forward to is trying it out underwater (it is waterproof)!

Wednesday, April 11, 2012

Birdie Birthday

Alright so haven't posted in a while...been so busy!  Thought I'd toss this up here just because...

Ok so this is horribly photoshopped together, but it was fun :)

Thursday, May 19, 2011

Dancing Pear homework

This is a homework assignment I did to learn how to animate non-linear deformers.  It's definitely not amazing animation or anything but it makes me laugh because it is ridiculous...

Saloon 3d Model and Textures

Here is my saloon for our hard surface modeling class's western town project.  Textures are a combination of hand painted, photos I took, and a couple from the web.  Main building and stairs 402 polys.  1024x1024 textures used throughout scene.





Angry... pigs?

Tweaked the earlier version of this image I made in Illustator a while ago... they are in disguise now!

for AW:

Monday, May 9, 2011

goofin with Illustrator

Made this for my gamer girlie friend to display next to her gamertag on xbox! :)

3d model "office building"


My "completed" (could always do more work on these things...) building, bump mapped and alpha applied to the window panes.

557 polys, textures all painted from scratch in Photoshop.



3d model mailbox

Learning how to use Zbrush and Maya together.  Modeled low poly in Maya, then convert to high poly in Zbrush.  Painted custom alphas in Photoshop then used them on the high poly model to create the text and detailing on the mailbox.  Exported bump map from Zbrush to apply to the low poly Maya model.