This is a homework assignment I did to learn how to animate non-linear deformers. It's definitely not amazing animation or anything but it makes me laugh because it is ridiculous...
Thursday, May 19, 2011
Dancing Pear homework
Posted by Mizz at 11:31 AM 0 comments
Labels: Maya
Saloon 3d Model and Textures
Here is my saloon for our hard surface modeling class's western town project. Textures are a combination of hand painted, photos I took, and a couple from the web. Main building and stairs 402 polys. 1024x1024 textures used throughout scene.
Posted by Mizz at 10:56 AM 0 comments
Angry... pigs?
Tweaked the earlier version of this image I made in Illustator a while ago... they are in disguise now!
for AW:
Posted by Mizz at 10:41 AM 0 comments
Labels: Illustrator
Monday, May 9, 2011
3d model "office building"
My "completed" (could always do more work on these things...) building, bump mapped and alpha applied to the window panes.
557 polys, textures all painted from scratch in Photoshop.
Posted by Mizz at 10:01 PM 0 comments
3d model mailbox
Learning how to use Zbrush and Maya together. Modeled low poly in Maya, then convert to high poly in Zbrush. Painted custom alphas in Photoshop then used them on the high poly model to create the text and detailing on the mailbox. Exported bump map from Zbrush to apply to the low poly Maya model.
Posted by Mizz at 9:57 PM 0 comments